Card Counters / Tips

Please keep in mind that every situation is different and this is meant to just be a general guideline! This is purely from my experience as a player and there is probably SO much that I am missing.

Common Cards

Acromantula Venom (Spell)

Throws a bottle of Acromantula Venom to the target area, continuously dealing damage and Slowing all enemy units in range.
Make sure to step out of this. It does damage in fast ticks - Jellychews

Essence of Dittany (Spell)

Essence of Dittany is a powerful healing agent. Use it to instantly restore the Health of friendly units within range, and continuously heal them over time.
Great spell for healing. I like to use it in duos and for Neville decks. You can use something like expulso to knock them out of the healing circle. - Jellychews

Howler (Spell)

A Howler is a kind of magical letter. Sends a Howler to the target location, where it will arrive after 2 seconds, dealing damage to all enemy units in the target area, as well as inflicting Fear.
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Incarcerous (Spell)

Shoots a rope from the tip of your Wand that traps the target of the Spell, dragging in surrounding enemy units and causing damage.
Pulls all units in the circle to the center of the circle and traps them for a bit. Great for combining with spells like Icendio and WhizBang. If you have broomstick, you can actually fly out of this. - Jellychews

Oppugno (Spell)

The Oppugno Jinx summons a flock of canaries that attack enemy units at random, giving priority to non-Wizard units.
One of my favorite spells. Good for quick single target damage against something like the monster book. I like to combo it with a broomstick and fly over the opponent - Jellychews

Portkey (Spell)

Summons a Portkey. For 10 seconds, units that touch the Portkey will be teleported. Friendly units gain a Shield after they teleport, while enemy units take damage after they teleport.
Portkey will place any summon on the enemys side, even if they normally cant be placed there. This also works for Cassandra. Have not tried for Whomping Willow but might be the same. - Linguz

Protego Totalum (Spell)

This Card is a type of Shield Charm that creates a protective barrier around a defined area or structure. It will stop or repel most Spells for some time.
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Stupefy (Spell)

Stupefy is one of the most common Spells used in Defence Against the Dark Arts and is very effective in magical duels. Casts Stupefy, dealing damage and significantly knocking back the first enemy unit hit.
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Swelling Solution (Spell)

Swelling Solution increases the movement and attack speed of friendly units.
Great spell in summon decks. The attack and movement speed increase is amazing. - Jellychews

Centaur (Summon)

Summons a Centaur. Centaurs are masters of archery and can shoot penetrating arrows that deal damage to all enemy units in a straight line.
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Cornish Pixies (Summon)

Summons 3 Cornish Pixies. Cornish Pixies are Aerial Units that quickly dive on nearby enemies.
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Spiders (Summon)

Spiders are ubiquitous at Hogwarts. Use this Card to Summon a cluster of Spiderlings to attack enemy units.
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Rare Cards

Aguamenti (Spell)

Aguamenti conjures clean, drinkable water from the tip of your Wand. A total of 10 jets of water are sprayed in the direction cast.
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Atmospheric Charm (Spell)

The Atmospheric Charm is a type of Weather-Modifying Charm that casts thunderclouds, dealing single target damage to random enemy units within range.
Good single damage spell. Great for zoning. You can use Nebulus to hide from the cloud. - Jellychews

Bewitched Snowballs (Spell)

Use this Spell to conjure a snowball that rolls forward and turns into a Snowman. All enemy units around the Snowman will be continuously Slowed.
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Broomstick (Spell)

Mounts a Broomstick, removing any slow and binding effects. You will fly to the target location before returning to the starting location, dealing damage to all enemy units along the way. You will count as an aerial unit while on the Broomstick.
One of my favorite spells. It can be great in a pitch. Like flying out of a whiz bang, orb of water, or just a temporary mental break. - Jellychews

Episkey (Spell)

Episkey is a healing incantation. It heals the friendly unit with the lowest percentage of Health in the selected area.
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Expulso (Spell)

A Duelling Spell used to produce immense explosions that blast the target apart with a burst of blue light. Destroys the target enemy unit or seriously injures your opponent.
Awesome spell for interupting your opponent. Can interupt channelling spells like orb of water or crucio. I also like to use it to push units into Cassandras circle or temporarily interupt Rons charge. - Jellychews

Glacius (Spell)

Glacius is a very effective controlling spell in Duels, damaging and slowing units in range.
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Inflatus (Spell)

Casts the Inflating Charm, which causes the first enemy unit hit to inflate and rise into the air, dealing AoE damage when it lands.
Costs more than Expulso but good for control. Similar response. Awesome spell for interupting your opponent. Can interupt channelling spells like orb of water or crucio. I also like to use it to push units into Cassandras circle or temporarily interupt Rons charge. - Jellychews

Nebulous (Spell)

Conjures fog to cover a designated area. Friendly units in the fog become invisible and slowly regain Health. Units wont remain invisible if an enemy unit enters the fog.
Great spell for hiding and some healing. You can hide from thunderstorm and the atmospheric charm. You can also use it when the ridgeback hatches to hide from the fireballs. Also great for tempoarily disengaging for a mental break/mana charge up. - Jellychews

Side-Along Apparition (Spell)

Replaces your next Movement Card with Disapparate. After a slight cast time, you and all nearby friendly units teleport to the target location and recover some Health.
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Acromantula's Nest (Summon)

Summons an Acromantula Nest. The nest will hatch a Venomous Spider at the cost of its Health. When the Venomous Spider dies, it will leave a pool of venom in its place. When this happens, a new Venomous Spider will hatch from the nest.
Great for neville decks since your echo will keep the nest alive and constantly producing spiders. I like to get rid of these immediately with incedio. - Jellychews

Blast-Ended Skrewt (Summon)

Blast-Ended Skrewts are hot-tempered and have huge stingers. Summons a Blast-Ended Skrewt that attacks a random enemy unit every 5 seconds at the cost of its Health.
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Erumpent (Summon)

Summons an Erumpent that charges towards the nearest enemy Wizard/Witch when provoked, causing AoE damage and inflicting Stun to both enemy units and itself. If no enemy units are found during this period, it will explode.
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Fire Crab (Summon)

Summons a Fire Crab. When there are no enemy units around the Fire Crab, it curls up. When an enemy unit is nearby, the Fire Crab will breathe fire at them, causing AoE damage.
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Fwoopers (Summon)

The Fwoopers high-pitched, twittering song will drive the listener insane. Summons 2 Fwoopers that randomly fly around enemy units and shriek, inflicting sustained damage and Fear.
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Matagot (Summon)

Matagots are usually gentle, but when provoked, they become ferocious. Matagots will split into two when their Health drops by 50%, splitting up a maximum of 2 times.
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The Monster Book of Monsters (Summon)

Throws a copy of the Monster Book of Monsters. The book shoots forward, knocking back all enemies hit along the way.
Pretty annoying but managable. I like to use oppungo with a couple of auto attacks to deal with it. It is great if you cast thunderstorm or something like that and the opponent is hiding in nebulus since itll give you vision. - Jellychews

Troll (Summon)

Summons a slow-moving Mountain Troll that is 12 feet tall and weighs more than a ton. Slow in wit, but makes up for it in strength.
Honestly I find trolls kind of useless. It has a lot of health but is completely counter by sommething like Cassandra - Jellychews

Whomping Willow (Summon)

The Whomping Willow ferociously attacks enemy units that come close, and will also extend its branches to pull distant enemy units closer.
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Daniel Page (Companion)

Daniel will cast Healing Spells to continuously heal ally units. Daniel says he prefers mixing Potions to making new friends, but he does have quite a few of the latter, much to his surprise.
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Kevin Farrel (Companion)

Kevin will increase your Attack Speed and Attack Power when he is deployed. Kevin prefers reading books to breaking the rules, meaning he is very good at casting spells – preferably in a classroom situation.
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Robyn Thistlethwaite (Companion)

Robyn hits a Bludger as soon as she appears, dealing damage to enemies in range. Robyn is a fast-flying young Witch who loves Quidditch—as anyone who sees her in action on the pitch will attest!
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Epic Cards

Accio (Spell)

Casts the Summoning Charm in the target direction, damaging the first enemy unit in its path and drawing them in before binding them.
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Bludger (Spell)

The Bludgers sole purpose is to knock a player off their Broomstick. Hitting the Bludger will deal damage to all enemy units in its path, you can also move to catch it and hit it again.
Bludger can do decent damage if not dealt with. I like to use inflatus or expulso to knock the opponent out of the path so they miss the bludger. You can hide from Bludger in Nebulous and it will target a random location. Good for forcing the enemy to either abandon Bludger or lose movement cards while you are standing still - Linguz

Confringo (Spell)

A curse that causes the target to explode. It is very dangerous and potentially even lethal if cast on a living creature.
Great for clearing mobs of summons, especially locomotor. If someone uses this on you, make some space or use nebulus. If they try to shoot it into your nebulus, it will only hit once. - Jellychews

Expelliarmus (Spell)

A Charm that forces whatever an opponent is holding to fly out of their hand. It is commonly used in Duels to make an opponent lose his Wand. Disarmed enemy units lose their weapons for 4 seconds, cannot play Cards, and will not recover Magic Points.
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Glacius Maxima (Spell)

Glacius is a very effective controlling spell in Duels, damaging and slowing units in range.
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Incendio (Spell)

Incendio conjures a jet of flames from your Wand to ignite a target. The flames deal damage 4 times to all enemy units in range.
One of my favorite spells. Does a ton of damage. The closer to the center the opponent is, the more damage they take. If you can, just step out or broomstick out. - Jellychews

Prior Incantato (Spell)

The Reverse Spell effect, otherwise known as Priori Incantatem, is an especially rare manifestation of Prior Incantato that occurs when two Wands with the same Core attack each other. Casts the Reverse Spell that replicates the previous Card you used and increases its Cost by 1.
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Sectumsempra (Spell)

A Curse created by Professor Severus Snape while he was a student at Hogwarts. When cast in any given direction, it cuts through enemy units and bounces between them with astonishing efficiency.
Does big damage 4 times. If cast on you, make some space so hopefully it does not bounce and hit more than once or twice. - Jellychews

Tebo (Spell)

The Tebo is an ash-coloured magical warthog. Powerful and stealthy, it charges forward after a brief period of gaining strength and deals a lot of damage.
Tebo does a ton of damage and knocks back. It is pretty easy to dodge though, just make sure to go perpendicular to the way it is facing. - Jellychews

Time-Turner (Spell)

Uses the Time-Turner, enabling your future self to travel back in time and assist you in combat.
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Ventus (Spell)

Shoots a jet of strong, spiralling wind in a straight line from the tip of your Wand. It continuously repels enemy units in its path and deals damage.
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Weasley's Wildfire Whiz-Bangs (Spell)

Weasleys Wildfire Whiz-bangs are difficult to extinguish, and will deal multiple consecutive damages to all enemy units in range.
Does a stupid amount of damage but is slow and expensive. If you can dodge it, the opponent will have wasted a lot of mana. Make sure to walk out of the circle or broomstick out. - Jellychews

Ashwinder (Summon)

Ashwinders rise from unsupervised magical fires. When summoned, the Ashwinder will call forth a baby Ashwinder whenever a spell or summon card is used.
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Baby Manticores (Summon)

Show off your Manticore moves and summon 4 Baby Manticores to fight alongside you.
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Bombtastic Bomb Box (Item)

Summons a Bombtastic Bomb Box that creates boms at the cost of its Health. Bombs will travel with Ally Units, increasing their Movement Speed
This supports other units by giving them bombs which do a lot of damage. I like to deal with these immediately with something like monster book or incendio. - Jellychews

Niffler (Summon)

Summons a Niffler to seek treasure for you. Each gold coin Niffler finds recovers 1 Magic Point.
Niffler gives mana to its user. I personally dont bother with these unless I have a decent opportunity to hit both it and other stuff with incendio or something. - Jellychews

Occamy (Summon)

The Occamy is able to stretch and change its size to suit its environment. Summons a teapot, from which an Occamy will fly out and randomly attack enemy units, dealing AoE damage.
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Stack of Monster Book of Monsters (Summon)

Throws 3 copies of the Monster Book of Monsters. The books sprint forward, knocking back all enemies hit along the way.
Can do a lot of damage if not dealt with immediately. I like to throw an incendio or inflatus immediately. - Jellychews

Three-Headed Puppy (Summon)

Three-Headed Dogs are rare, and known for their large size and fierceness. This summons a Three-Headed Puppy that deals 3 consecutive strikes to a single enemy unit.
I like to use this card in my Hermione spell deck since it will eventually be free cost. Good beefy unit. Can be dealth with easily though with Cassandra or flying summons. - Jellychews

Thunderbird (Summon)

The Thunderbird applies a ring of lightning around friendly units. The lightning deals damage to enemy units.
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Unicorn (Summon)

Restores strength to weakened Unicorns, empowering them to charge towards and knock back enemies.
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Weasley's Firework Box (Summon)

Unleashes Wildfire Whiz-Bangs, dealing AoE damage to enemy units. When the fireworks run out, the box transforms into a huge tracking cannon that deals AoE damage to enemy units.
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Cassandra Vole (Companion)

Cassandra can summon a thundercloud that will knockback and Stun foes within range. Cassandra was sorted into Slytherin before the Sorting Hat even touched her head – as if there was another choice!
AMAZING unit. Counters almost ALL summons and should be dealt with immediately. I like to use incendio or Ivy on her if she is placed in the front.. - Jellychews

Frey Twins (Companion)

Summons Fisher Frey and Colby Frey at the same time, who both have long-range Basic Attacks. The Frey Twins prefer to solve problems with a Jinx or a Curse.
They do a decent amount of damage and counters Cassandra well since she cant reach them with her lightning. I like to use oppungo/Ron/pixies against them. - Jellychews

Gawp (Companion)

Hagrids "little" brother, Grawp, who doesnt know his own strength. When he is on your side, Grawp attacks a random enemy target, inflicting damage whilst remaining immune to control effects.
Tanky unit like the troll and does decent damage but I personally just ignore it since he wil die to other things eventually like Cassandra. - Jellychews

Ivy Warrington (Companion)

If her friends are in trouble, Ivy wont hesitate to raise her Wand to defend them, even going so far as to use advanced magic, if she must. Ivy casts the Vanishing Spell immediately after entering the battlefield to Parry.
Ivy is great if the opponent uses someone like Cassandra or Ron since she insta kills them. Nothing you can really do about it but just hope that she isnt available against them. - Jellychews

Lottie Turner (Companion)

Lottie replenishes Magic Points for the player when she is deployed. Lottie is a thoughtful, creative young witch who loves to capture the moment in her sketchbook, even if her hands are always stained with ink.
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Rubeus Hagrid (Companion)

Hagrid picks you up on his motorbike. Afterwards, you can direct the motorbike to crash into targets. Hagrid got his infamous flying motorbike from Sirius Black and used it to deliver one-year-old Harry Potter to Privet Drive.
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Legendary Cards

Orb of Water (Spell)

Casts an Orb of Water that draws in all enemy units in the area, rendering them unable to move and causing damage. At the end of casting, the orb will explode, dealing high damage.
Does a lot of damage but is vulnerable to interupts like expulso or inflatus. You can also just move away and some people will just miss. - Jellychews

Protego Diabolica (Spell)

This Spell conjures a wall of fire around the caster, inflicting massive damage and significantly slowing the Movement Speed of non-Wizard units within the wall and all enemy units that pass through it.
This spell will send flying birds at you. You can use nebulus to hide from them. - Jellychews

Thunderstorm (Spell)

The Thunderbird causes a storm as it flies, launching 15 lightning strikes on the enemy.
Does a ton of damage randomly and is awesome when comboed with Hermione. Can hide from the storm using nebulus. You can also use locomotor and they will soak up a lot of the damage. - Jellychews

Baby Antipodean Opaleye (Summon)

Summons a Baby Antipodean Opaleye that continuously sprays fire, dealing AoE damage to enemy units.
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Fiendfyre (Summon)

Fiendfyre is a curse produced by enchanted flames. For every unit destroyed, Fiendfyre will increase in size and damage.
The Fiendfyre does a lot of damage especially if paired with Hagrid echo. Try to deal with it immediately if you are using a summon deck with crucio or another high damage spell. - Jellychews

Norwegian Rideback Egg (Summon)

Norwegian Ridgebacks come from the mountains of Norway. Summons a Norwegian Ridgeback Egg, which slowly increases in Health. After the egg is at 100% Health, a young Norwegian Ridgeback will break out of its shell.
When it hatches, it does a lot of damage with its fireballs. You can hide from the fireballs with nebulus. I like to use incendio on the egg and if timed right, you can kill it immediately after it is placed down. - Jellychews

Phoenix (Summon)

Phoenixes can rise from the dead. Summons a Phoenix that will use its tears to continuously heal units in range at the cost of its own Health. The Phoenix leaves behind a pile of ashes when its Health reaches 0, returning the Card to your Hand when the ashes disappears.
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Piertotum Locomotor (Summon)

Summons 2 Stone Soldiers who can be used for attack or defence.
Super anonying to deal with if you are a spell deck user. Spells like confringo or incendio works well. - Jellychews

Hermione Granger (Companion)

Summons Hermione. Every time you cast a Spell Card, Hermione will use it again. A Charm that Hermione cannot cast? Surely that hasnt been invented yet!
Hermione is amazing when paired with spells like thunderstorm. I try to deal with her with incendio before they can get a second spell off with her. - Jellychews

Malfoy Gang (Companion)

Summons Malfoy and his two minions. When one of the three is defeated, the other two run away.
Great for mobbing pressue. I like to focus Malfoy since he has much less health and when he dies, the others leave. Use something like incendio and target him. - Jellychews

Dark Cards

Avada Kedavra (Spell)

The Killing Curse (Avada Kedavra) is the most vicious one among the three Unforgivable Curses. Each enemy unit destroyed will add additional damage to the next cast. It will directly destroy any enemy unit hit after using it to destroy 4 enemy units.
This is a pretty awesome spell gameplay wise. It does a lot of damage but will NOT kill your opponent until you kill 4 other units first. Then on the 5th cast on, it will insta kill your opponent. It is a high skill ceiling spell and can be dodged if the user is not good enough or doesnt pair it with something like inflatus. If cast by Hermoine, she will target the closest enemy with it. If she gets a kill, it counts towards the four you need. - Linguz

Crucio (Spell)

One of the three Unforgivable Curses. This Spell constantly tortures enemy units, stuns them, and deals damage to the enemy unit with the most Health in the target area.
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Mythic Cards

Ron Weasley (Companion)

Summons Ron. Ron charges on his knight piece, pulls all enemy units in and deposits them behind him. When a number of enemy units have been defeated on the chessboard, Ron will summon a chess piece. Ron Weasley will never let you down when it comes to a game of Wizard Chess.
Good for dealing with mobs of monsters. When he is cast against me, I like to wait until he is in my Cassandras circle and stop him with inflatus. He usually dies before he can finish his charge. Incendio or expuslo also works well against him. - Jellychews

Dueling

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